Java on the other hand is a fairly new language relative to RPG. It employs OO (object Oriented) architecture. It's this fact that makes a transition to Java for some RPG programmers a challenge.
RPG by it's very nature is a top down, procedural language, and this doesn't always translate well into a OO perspective.. Yet, don't let that dissuade you from proceeding further.. The fact is there is a great deal of similarity if you approach the transition in the right frame of reference. So let's start with those references.
Java like RPG on the iSeries is a compiled language. The results of the compile of either is an object which contains execution instructions for a VIRTUAL Machine. Neither compile code that is tied to a specific piece of hardware.
What is Java.. Java is a language that utilizes a concept of a "Java Virtual Machine".. this is called the JVM. A JVM is written to support different hardware platforms. Whether or not Java will run on a given machine depends on whether or not there is a JVM for that machine. For the Intel Platform, JVM's are plentiful. There is a JVM for virtually all of IBM equipment.
Now this concept shouldn't be to strange for iSeries programmers.. For RPG itself is compiled to run on a virtual machine as well. The iSeries is essentially a VM.. and it's interface is MI (Machine Interface code). The MI on an iSeries is an equivalent to the JVM Byte codes of the Java platform.
Next is a list of typical RPG iSeries entities and the corresponding Java entity
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